![]() ![]() You can use it to edit each driver and staff member to have max stats making hunting for top professionals pretty much redundant. The inclusion of the game editor is a welcome addition albeit one that comes with the issue of trivialising the game altogether. Being on the Switch just feels like a natural evolution, and along with the enhanced graphics of the newly 3D modelled cars and new tracks, it really feels like you are getting value for money. Motorsport Manager was originally a mobile game, so it’s easy to see why this works well. Everything can be controlled via the screen and this makes some aspects much easier to manage. The bonus of this being on the Switch is the touch screen. There’s a lot to it and managing races along with tuning your car gives you plenty to get your head around while never feeling as overwhelmed as some sim games can make you. Medium tyres are not as fast, but meant that I could pit later and gain an advantage. Tyres wear out pretty quickly if you’re using super soft tyres, but will give you a slight edge in speed, and I noticed a lot of AI drives favoured super soft and then changed halfway through. While you don’t directly control your drivers during races, you do dictate their actions as they make their way around tracks, telling them how hard to drive, how aggressive they should be and when to pit, which is probably the most import of all. Good sponsors, who provide cash bonuses before and after races, will be the biggest generator of cash. The team sponsor appeal rating dictates who will approach you to stick their names on the side of your car. ![]() Later on, when drivers are demanding more money per race, buildings like the merchandising factory generate a massive 500k per race, so are well well worth investing in.Īnother way of earning that sweet cash is by keeping sponsors happy. ![]() There is some strategy with this, making sure you build the right parts at the right time to assist you with any issues you’re facing. New areas take a set amount of races to build, but really help with the running of your team once complete. Large amounts of cash can be invested to build training grounds for your drivers, different centres for parts manufacture, and other facilities that let you increase financial revenue. Your HQ plays an important part of your racing empire. Meanwhile, engineers are extremely important when it comes to building new parts with each one having different specialties and bonuses, so having the right team of engineers is important. The more a mechanic is used with a driver, the more their relationship will grow, unlocking better boosts later on. Mechanics are very important as they provide boosts to your drivers. My other driver, however, has the ‘jealous’ trait because Olga had the better car, which sadly gave a minus one to all her stats, but could be removed by giving her the better car in the next race.Īs well as managing your drivers, you also have to keep an eye on your staff. My driver, Olga, has the ‘champion’ trait after coming first in a racing series, and this gave her plus one to all her stats while in effect. Improvement points are earned after races along with temporary traits depending on how well they did, which is a nice touch. Man managing a driver’s expectations is key.Įach driver can level up and improve core stats like breaking, which makes drivers faster by breaking later, or smoothness, which makes tyres last longer. This choice ultimately dictates which driver you will be focusing on at the start, so prepare for the possibility of infighting as drivers want to be number one, despite agreeing for an equal share in the glory. During my first season, I only had enough money to buy myself a nice new front splitter, and I then had to choose which of my driver’s cars actually got the part. Performance and reliability stats are your main indicator of how good your car is and these stats are augmented whenever you buy or make new parts. Like any big racing team, big money needs to be invested under the hood and in a game where you don’t directly control the cars, it’s even more important. Tweaking your car is going to be your prime focus because, as good as your drivers are, they do need the right tools. Instead you’re encouraged to get your guys on the practice track and start doing test runs so you can see what needs tweaking to get maximum performance. It’s not worth messing around too much while you’re trying to get a feel for the game, even if you see a high profile engineer in the potentials list. You’re automatically assigned drivers and staff at the beginning, although you can fire them and get in new hires if need be. ![]()
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